But you mollify him by offering to buy him a crate of scotch with the day's profits.
Time and space around you begins to bend.and just as the missiles detonate, you're launched into the sweet embrace of "YES! FUCK YOU GOD, NOT TODAY BITCH!"Īnd you've got a hefty repair bill to boot, and your engineer is about ready to turn in his resignation because of your risk-taking nearly causing a heart attack.
They do, and you start the Quantum Drive. You see eight size 3 missiles coming straight for your ass, and you pray your shields regenerate just in time to let you QD. Then all the missile alarms start screaming. Then finally, the hits die off and you realize you're clear of most of their hits. And your engineer in the back is having an aneurysm as he runs all over the place trying to keep the ship running. Now imagine yourself in a Starfarer that's currently running away from an ambush, and the pirates are hot on your heels, pelting SuckerPunch hits off your engine nacelles (causing them to flash in and out), and you see your acceleration dipping and peaking from all the electrical interference, and you're worried all that stress is going to blow a circuit breaker and knock you dead in the water. Starfarer Captain: "Welp, everybody start prepping for shipboard combat, we're fucked." Pirate Captain: "Welp, we got this one in the bag. There's no tension for either side, it's just gonna be: The way it is now, large ships will get constantly swarmed from the point of contact all the way to when it's disabled, which makes the entire encounter just extremely unpleasing for both sides. That means, when your Starfarer is yanked out of Quantum Drive by an EMP blast, you've got a little over three minutes to maintain constant acceleration (not accounting for the occasional EMP and sucker punch hits that would extend that time) in order to gain enough ground on the pirates before you can safely jump out of the immediate vicinity. NOw let's say a Starfarer has 850 M/S AFB speed, but the acceleration from 85 to 850 m/s takes three minutes. The Cheetah can only chase for so long before it tires out. What I want is the same idea as the Antelope vs Cheetah chase in the animal kingdom. Help is still five minutes away.Īnd you can't ever try to survive the ambush long enough to escape. You decide to take a safe route but still get jumped by pirates.
Atv flash black 2.6.1 full#
Imagine yourself in a Starfarer and you have a full crew, but no escort. I still fricking object to the idea that bigger ships should have a slower AB speed than small ships.Ĭonsider it this way: A higher AB speed for big ships, but a very slow accelleration would be more beneficial in terms of game balance. I'll keep updating as I test more ships, but looking great so far! On the other hand the Vanguard is reasonably slow at the top end, but it accelerates pretty quickly and handles more like a heavy fighter (which it is) - I'd say it's mobility and overall speed is pretty close to the SuperHornet, but the Vanguard seems to accelerate faster in a straight line. There will be no chance of a Connie keeping a Gladius in it's sights now if they were to get in to a dogfight, which is (IMHO) exactly how it should be. Gladius is very fast, but not quite as fast as the racers or the scout - again, makes perfect sense.Ĭonstellation is only a tad slower then the Vanguard which makes sense given the huge main thrusters.but it handles like an 18 wheeler in space (takes forever to accelerate and change directions). 300i, Avenger, 85X) are all about where they should be too. While other ships that should be pretty fast but not quite as fast (e.g. 350R, Scout, and M50 are all competitive with each other) are all close together. I'm really happy to see that the ships that are meant to be really fast (e.g. So full credit to the user who provides the databases for that extra data!):ĬSOU Mustang Gamma/Omega: 255 SCM / 765 AB Here are the ships I've tested so far (edit: I've added in ships that I've yet to test, which were in the database - didn't realise the database had been updated. Happy to see, the changes are really good! got up was see how much of a change was made. so first thing I wanted to do once 2.6.1. I was really disappointed with the spread of speeds in 2.6.0.